This post is about using Python in Blender. It’s not a tutorial. It’s more of an inspiration to learn and experiment with Python. Imagine you work on a piece. The first stage is very experimental. You look for what works and what doesn’t. At some point the piece and the process take shape. Some things become repetitive. It’s very useful to notice those patterns early and optimize them. Lets say I’m working in ZBrush and I want to render in Blender. The geometry moves between those t...