Description A tour of the bevy_ecsv0.12.1 entity and component storage. Bevy Bevy is a modular game engine based around an ECS, or Entity, Component, System architecture; to quote the README (emphasis mine): ECS is a software pattern that involves breaking your program up into Entities, Components, and Systems. Entities are unique things that are assigned groups of Components, which are then processed using Systems. Additionally, bevy_ecs sports some fancy features like robust change detectio...