My biggest desire for the new 3- and 4-player factions was more interaction, things that mattered for more players at the table more often. Since each piece you place in Ahoy is a potential interaction point I knew they’d need to place more pieces. From a thematic standpoint I had been interested in exploring a Sea Monster faction and fortunately these things went hand in hand! A monster that grew and was so massive and dangerous that it would block sections of the map was my starting poi...