Introduction This is the second in a series of articles exploring the Gleam programming language. The first article explored some of the most basic features of Gleam; just enough to say hello. Hello is basically the first thing we learn in any language (whether human or programming). This article explores looping in Gleam. More specifically, it explores the fact that Gleam doesn’t have any looping constructs. That’s right: none. Patreon If you find my content valuable, please do consider ...