First of all, here’s some information for the context: MVI codecs rely on out-of-band flags to signal what capabilities and subsampling they use (the fact that they decided to store those flags in FOURCC is a different annoyance); and despite the potential variety, only couple of flags are used for each codec. For instance, of all MVI1 files I saw only one flag has been in use (golden frame—and it’s only in one game). MVI2 has two distinct sets of flag combinations, 0x804 and 0x200. The...