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How to Optimise Playable Build Sizes— Meshes, Textures, Sound & Animation | by Ben Greene | Luna Labs | Medium
https://medium.com/luna-labs-ltd/how-to-optimise-playable-build-sizes-meshes-textures-sound-animation-3dc1b06f99a5
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Size optimization often goes hand-in-hand with your creative performance. Here are some of the key techniques we recommend to our partners.
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