A bit of an update on this issue, I have abandoned the drawing part for a while, and now I am looking at it again. I have dug deeper into this issue, now I can confirm that OpenGL is used when painting, but this did not speed up my drawing unfortunately. I am even using the renderOpenGL function instead of paint, but that’s not helping either. The problem is that the Path class still uses CPU when rasterising paths, and the larger the screen area the slower rasterising becomes. I have no cl...