While Game Wizardshas plenty to say about the big picture of TSR's corporate financials, it also pays a lot of attention to the early, scrappy days when D&D was more of a hobby than a business to the people who made it. This visual timeline of the 1972-4 process is intentionally pretty high-level, showing sequences of events rather than exact dates, but it is the working model I used for this era as I wrote the book. It is a little different from the timeline certain books (including mine) ha...