There are a lot of articles about what makes a game OSR and what the Old-School Renaissance is. Some are quite informative and succeed in boiling essential elements down into digestible morsels; many aren't worth the bytes spent to release them into the electronic wild. However, even with all the writing on what is and isn't OSR, I still notice plenty of players asking "what is OSR, anyways?" More importantly, just as many seem to skip the question phase and move right to operating unde...