There is a certain type of game feature that I call an anti-feature. It's the sort of thing that a) everyone adds to their game, and b) no one gets excited by. For that reason, even if you've put a lot of work into playing around with it, it's not something you can really advertise as a selling point of your design, because if you even think to do so (and people usually don't—this kind of feature is essentially the Invisible Man of Chesterton's Father Brown stories), people think you're...