Hills, forests and lakes rendered using approximately 260,000 tiles.Almost exactly one year ago I started working on a little hobby game project, inspired by games like Dwarf Fortress, RimWorld and Prison Architect. The idea was essentially to build a game somewhere between a town builder, a real-time strategy game and a life simulation, set in a procedurally generated voxel world with a fixed top-down camera. The game would also feature an extensive underworld of natural caves, abandoned min...