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Rock Paper Shotgun
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Deathloop booted its melee system in favor of kicking | Rock Paper Shotgun
https://www.rockpapershotgun.com/deathloop-chose-to-boot-its-melee-system-in-favor-of-that-excellent-kick
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ps4
first person
bethesda softworks
deathloop
arkane lyon
arkane studios
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In a new interview, Deathloop's director Dinga Bakaba explains that Arkane scrapped Deathloop's timed parrying and blocking in favor of a big ol' kick.