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From:
Rock Paper Shotgun
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Open worlds can afford to be small, as long as they feel vast | Rock Paper Shotgun
https://www.rockpapershotgun.com/open-worlds-can-afford-to-be-small-as-long-as-they-feel-vast
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Tagged with:
pc
action adventure
shooter
atomfall
dread delusion
lovely hellplace
Prompted by Assassin's Creed: Shadows having a smaller map than its predecessor, RPS speaks to developers about what size really means in an open world game.