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AUTOMATON WEST
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Ghost of Yotei pushes the limits of draw distance far beyond its predecessor thanks to the PS5’s capabilities. We talk to the devs about what’s changed
https://automaton-media.com/en/interviews/ghost-of-yotei-pushes-the-limits-of-draw-distance-far-beyond-its-predecessor-thanks-to-the-ps5s-capabilities-we-talk-to-the-devs-about-whats-changed/
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Interview with Joanna Wang, art director at Sucker Punch Productions, about Ghost of Yotei's technical advancements.