Today I completed my first successful run of Jupiter Hell - a traditional roguelike which is the spiritual successor to DOOM the Roguelike. As a traditional roguelike, gameplay is turn-based, and levels are abstracted as 2D square grids of tiles. Another property that tends to be true of roguelikes is that most turns are uninteresting - walking down a corridor, or attacking a single standard enemy. There are meaningful strategic decisions to be made from time to time, such as choosing whether...