It’s the end of day 7 and my game is complete. I stayed up all night finishing it and managed to complete all the features and content I intended and still had a few hours for delirious playtesting and bugfixing. This was by far the largest scope for any 7DRL I’ve done in the past in terms of features as well as content. This game has procedurally-generated music and sound effects, 10 types of enemy each with their own unique abilities (not including shopkeepers), 14 items, an equipment s...