New build available on Itch ! :) I know it’s been a while, but I’d been doing shit the whole time: New resource system: Goods listed in the top-left are consumed by needs from habitats and workplaces! I’m not quite happy with the distribution logic quite yet, but at least most needs have a one-to-many relationship with goods. There’s also an underlying work-week system in the backend which I’ll expose at some point, letting you trade your peeps’ happiness for increased producti...