I wrapped up phase two of Easington. We completed the beta of our interactive game-like thing that we built to explain the output of that phase. The prototype evolved a lot during the phase. Probably the best thing that happened as it progressed was that things I’d initially described in text were extracted to state. That is to say, we made it more gamelike: rather than describing other possible outcomes of an action, why not find a way of letting the user alter the state of the world, and ...