Godot Version 4.5.1.stable Question I’m using animations to control the z index of various sprites in my player to allow the attack sprite to be in front of/behind the player depending on which way they’re looking. This has worked pretty well, but I’m running into issues with the layering of sprites outside of the player: (I’m using the built in y-sort) I’d ideally want the player sprite to be rendered on a single layer so that the attack sprite was at least consistent with the z-or...