One thing I particularly liked—which may have been there before but I just didn’t notice—is in the rules for exploring a hex. I always found it a bit unsatisfying to give the players all the hidden features when they explored a hex, as that makes it hard to add new features (like a dungeon) to a hex that the players have already visited. And also a six mile hex of woodland is a huge area to search, finding everything there is to find in a few hours doesn’t seem reasonable. The book no...