Godot Version: 4.5.1 How would I make a MeshInstance2D and a CollisionShape2D (or CollisionPolygon2D) be the outline of a circle and not the full circle? There could be a possibility for the MeshInstance2D using a torus, but I’m stumped with doing it on a collision shape/polygon. I’m trying to avoid having to make the many points of a circle outline manually in a polygon (this object is going to be really big), so an option with minimal to no points would be preferred. Thanks!