Godot Version 4.5 stable Question I’m just wondering if this is a valid, not-overdesigned approach in general, or maybe at least for my game specifically. In a nutshell: Data for specific enemies stored in .tres file Resources. A handful of scenes for each type of enemy that don’t have data in them, but read from said Resources to create themselves when spawned. Explanation I’m making a simple platformer that procedurally generates stages and randomly places enemies from a list of possi...