Godot Version 4.5 Question Well, I’m trying to have an small multiplayer topdown shooter, and most of the functions work, but I’m not able to imagine how to load some local data on joining the players, and how to show correctly to the rest of players. I have some autoloads that will be updated remotely, saved and loaded, this is not a problem. When constructing the player, some (many) of these data are used to apply personal attributes as health, weapon eqquiped, level, and so on… On mu...