4.5.1. Godot Version Hi there, I’m trying to make a 2D fighting game using frames from a video I made myself. When I tested it in VS Code, every frame had the same size, even with transparent backgrounds, everything had perfect possition. But in Godot, it automatically ignores the original frame size and crops around the character. For example, in a step-forward animation, the pivot point is either in the center or the top-left corner. Each frame has a different size, and the whole animatio...