Godot 4 Hey everyone, I’ve got a decent handle on the basics of GDScript — variables, functions, signals, all that — but I’m trying to get better at actually using it when making games. I’ve been messing around with different setups, but I’m still figuring out what feels right when it comes to organizing scripts and keeping things clean as a project grows. Just curious how other people go about it or what helped you get comfortable using GDScript in a real game setup.