Godot Version Godot 4.5 Question So I’m trying to make Metroidvania style doors that change scenes, but I want to use a main scene that I instantiate my rooms into which contains the player, ui, etc. However, I can’t find a good method for making this work. Here’s the code, but I’m not very attached to it so change it as you would like extends Node @export var level_1: PackedScene var current_room func _ready(): load_room(level_1) func load_room(destination): # Remove the old room if ...