Login
From:
Nick's Blog
(Uncensored)
subscribe
An Efficient Data Structure for 3D Multi-Layer Terrain and Erosion Simulation
https://nickmcd.me/2022/04/15/soilmachine/
links
backlinks
Tagged with:
c++
game
graphics
opengl
Roast topics
Find topics
Find it!
Note: An implementation of the algorithms and data structures described below is publicly available on Github here in C++.