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Simulating Wind on Procedural Terrain using GPU Accelerated Lattice Boltzmann Method
https://nickmcd.me/2022/10/01/procedural-wind-and-clouds-using-gpu-accelerated-lattice-boltzmann-method/
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c++
engineering
graphics
Note: The full source code for this article can be found here (summarized version). Individual sections contain references to specific code snippets below.
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