There’s been some interest recently expressed on Discord and Google+ (before its demise – may it rest in peace) as to how I run this campaign. This is the first of a series of posts on how I approach an urban D&D game. It is, of course, not the only way to run this sort of thing – indeed, I suspect I rely rather less on a lot of common conventions for urban adventuring, most notably by eschewing procedural content-generation methods. I’m going to start by describing the kind of game I...