Tell me if this sounds familiar. You want to write a renderer. OpenGL seems beginner-friendly, and there’s lots of tutorials for you to get started, but you also know it’s deprecated, kind of dead, and mocked; not for “real graphics programmers”, whatever that means. Its replacement, Vulkan, seems daunting and scary to learn, tutorials seem to spin for hours without seeing a single pixel on the screen, and by the time you’re done, you’re no closer to making that low-latency twitch...