Introduction Hi, I’m Glenn Fiedler and welcome to the first article in Networked Physics. In this article series we’re going to network a physics simulation three different ways: deterministic lockstep, snapshot interpolation and state synchronization. But before we get to this, let’s spend some time exploring the physics simulation we’re going to network in this article series: Your browser does not support the video tag. Here I’ve setup a simple simulation of a cube in the open so...