Teardown uses an 8-bit color palette for voxel materials, so any voxel volume can have up to 255 different materials and the representation per voxel is then just a single byte to save memory. A material specifies not only the color, but also things such as roughness, emissiveness, reflectivity and physical material type (wood, metal, foliage, etc). Each object can have a unique palette, but a lot of them share the same one. When something breaks, all the pieces inherit the original object pa...