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From:
Lethal Guitar
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Duke Nukem 1’s collision detection – Lethal Guitar
https://lethalguitar.wordpress.com/2023/12/12/duke-nukem-1s-collision-detection/
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Tagged with:
programming
gamedev
reverseengineering
So far, we’ve looked at how the game renders its world and the characters and objects inhabiting it. But one key ingredient is still missing in the engine layer: There’s not much gamepl…