I’ve always hated traps. There, I said it. Aside from the occasional booby traps placed by the kobolds and the Ettercap in Into the Living Library, in my entire GMing career, I’ve only ever used a single trap—also in Into the Living Library—and it was really more of a plot device than anything else. It was a clearly marked death trap to encourage the party to turn around and do some exploring and roleplaying to find a bypass. The trap was a lock; Leonard’s Lightning Redirector was t...