Godot 4’s HTML5 export uses WebAssembly, WebGL, and SharedArrayBuffers. Browsers require a secure context for these features to be available, which requires sending certain HTTP headers when serving the game content. For development, there are two straight-forward ways to serve the content: Godot’s Python http server and Miniserve. Godot’s Python HTTP Server The Godot team has written a script, leveraging Python’s existing http server implementation, which adds the necessary HTTP head...