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From:
Krzysztof Narkowicz
(Uncensored)
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Job System and ParallelFor
https://knarkowicz.wordpress.com/2017/04/02/job-system-and-parallelfor/
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Tagged with:
c++
multithreading
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Some time ago, while profiling our game, I noticed that we have a lot of thread locking and contention resulting from a single mutexed MPMC job queue processing a large amount of tiny jobs. It wasn’t possible to merge work … Continue reading →