Rust has lots of mechanisms that prevent you from doing something bad. But, right now, it has NO mechanisms that force you to do something good1. I’ve been thinking lately about what it would mean to add “must move” types to the language. This is an idea that I’ve long resisted, because it represents a fundamental increase to complexity. But lately I’m seeing more and more problems that it would help to address, so I wanted to try and think what it might look like, so we can better ...