The place to be for Unity shaders and technical art!| Daniel Ilett: Games | Shaders | Tutorials
Textures give you a lot more control over a mesh's surface appearance than just a base color alone could ever do. Learn all about texture mapping in this tutorial.| Daniel Ilett
There are still things that Shader Graph can't do, but HLSL shader code gives you total control over visuals. For the start of this new series, learn how to make an unlit color shader!| Daniel Ilett
The Fullscreen graph type lets us read the screen contents and modify them as part of a post process effect. It's possible to make greyscale filters or outline effects.| Daniel Ilett
Holofoil cards are great fun to pull in the Pokémon TCG, and with the stencil buffer and other Shader Graph tricks, we can create digital equivalents with a ton of tweakable settings.| Daniel Ilett
Shader Graph doesn't support terrains (yet), but you can still sample the terrain control and splat textures to do terrain layering yourself.| Daniel Ilett
With post processing, it's possible to draw specific objects to a mask texture and outline them, turning the rest of the screen greyscale with a screen wipe effect.| Daniel Ilett: Games | Shaders | Tutorials
Sounds Sketchy - I’ve been replaying Pokémon Mystery Dungeon: Rescue Team DX, my favorite A button mashing simulator - this one can even play itself! I still love the striking visuals with the sketched shadows. You might be getting déjà vu, and yes, I have covered this game before in a tutorial, but...| Daniel Ilett
Value Added| Daniel Ilett: Games | Shaders | Tutorials
We need to go deeper| Daniel Ilett: Games | Shaders | Tutorials
In Too Deep - In Part 8, we’re going to talk about scene intersection shaders. What are those? Well, sometimes, you want the appearance of your object to change when it physically intersects another object. In fact, here’s three examples of that: the first is adding some ambient occlusion around the edges of an...| Daniel Ilett