Welcome to STOS Coders, The place for all your STOS The Game Creator needs.| STOS Coders
Welcome to part two of episode eight of our Let’s Remake Manic Miner series. In this episode, we are going to add to the work that we did previously, and create the collision logic for Miner Willy and the cavern floors and walls.| STOS Coders
Welcome to episode eight of our Let’s Remake Manic Miner series. In this episode, we are going to look at how we can add some collision detection to Miner Willy. This episode is going to be super long, so it will be split into multiple parts. In part one, we will discuss the concept of collision detection and how we can deal with it in STOS.| STOS Coders
Welcome to episode seven of our Let’s Remake Manic Miner series. In a shorter episode for today, we are going to get back into our main source file and take a look at some environmental concerns. That is, we are going to turn our attention to the environment in which we are going to place […]| STOS Coders
Welcome to episode six of our Let’s Remake Manic Miner series. Today we are going to take a little bit of a break from our Manic Miner main code and instead look at how we can go about creating a level for Miner Willy to walk around in; in particular, level 1 – Central Cavern.| STOS Coders
Welcome to episode five of our Let’s Remake Manic Miner series. Today we are going to look at making Miner Willy move around the Y axis of the screen. So, in the immortal words of Eddie Van Halen… Might as well jump! Cue cheesy music video, big hair, and flamboyant costumes… Oh, what the hell, […]| STOS Coders
Welcome to episode four of our Let’s Remake Manic Miner series. Today we are going to look at animating Miner Willy as he moves around the screen. How We Normally Do It Animating characters is usually straight-forward; in fact, you could say it’s probably one of the easiest things you can do with your sprite. […]| STOS Coders
Displaying Miner Willy So, we want to make Miner Willy move then? Well, we can’t do that unless he’s shown on the screen. In our previous episode, we created our game loop, and so we need to make an adjustment to that loop in order to call our display routine for Miner Willy. For our […]| STOS Coders