Hunted by an invisible creature on the mining station Ypsilon-14, the crew must make a new plan of action… Active Crew: J. Olivia Hanlon| traaash
After stopping to refuel at the remote mining station Ypsilon-14, the crew gets caught up in some local trouble involving missing miners, a| traaash
Pets have skills in Mothership. This can be a little confusing as the list of skills and their descriptions seem very oriented towards humans and| traaash
The crew stop at the remote mining station Ypsilon 14, hoping to trade and stock up on fuel. But they are interrupted by a string of mysterious| traaash
Chris McDowall’s wargame The Doomed has its claws in me. It’s a super-streamlined skirmish game for kitbashed minis and it comes with a lot of| traaash
The crew’s search-and-rescue mission keeps getting weirder, all signs pointing to the giant glistening plant orifice before them … and the voices| traaash
The crew of the IMV Grasshopper meet the big players on the Iblis’s Crown space station and agree to board the ancient colony ship Iblis on a| traaash
The crew arrive on the city-station to a smoke-filled hangar with a burning ship inside. They investigate the station, look for work, meet some| traaash
In the Ypsilon 14 Mothership pamphlet module (available on DTRPG and itch), there’s a terminal with some fairly important functions. Since I was| traaash
This is the beginning of Season 2 of the WARPED Mothership campaign. See the full saga on the Warped archive. As they fly away from the Iblis’s| traaash
I love the layout of the Mothership Player’s Survival Guide, but as a new Warden I found myself flipping through it a whole lot at the table and| traaash
While putting together a Mothership module, I wanted to ensure that the player characters would be motivated to carry out the mission, even in the| traaash
Sasha, white-knuckle grip on his new shotgun, stands over the bleeding vaccsuits in the golden light and undulating hum of the gigantic warp drive.| traaash
The crew continue exploring the overgrown plant chambers inside the ancient space hulk Iblis, searching for Ben Rashid’s missing squad. More plant| traaash
(In my experience, it’s been a little more like “pick two,” but I’m too nice to my players.) Mothership has an ethos of “Survive, Solve, Save: Pick| traaash
SEASON 01 FINALE: The night continues at the dive bar Below Zero, the White Ape fight in full swing, the patrons deep in their drinks and rowdy, unaware of an impending conflict that could tear the station apart. The crew carouses, taking their last chance to blow off steam...| traaash
Sasha and J. have learned the dark secret of the drug known as Jvara, AKA “the hot sweats,” while Alex and Can (their new friend — and daughter of| traaash
Nip rescued the crew from the warped plant creatures, only to drop them off in the wrong port, on the Kenbishi side of the station, surrounded by| traaash
Two crewmembers dead. Hundreds of plant creatures giving chase. Can what remains of the crew complete their rescue op, or will they too be consumed| traaash
Fleeing with the stolen ship, the crew sleeps in hyperspace as the android 02BZ maintains course. But he soon discovers that he is not alone…| traaash
After the weird psionic bloodbath on the RSV Fidanza, the crew has some downtime. It took them two days to get out here, and if they don’t report| traaash
The crew search for the rest of the test subjects, the data, and the provenance of the severed arms. Along the way, they panic, hallucinate, and| traaash
The crew continues to explore the dim, flickering halls of the RSV Fidanza, wonder about all the missing limbs, question their loyalty to the| traaash
The first session of the home campaign that I run. These after-action reports are organized into seasons and episodes. The first 3 episodes contain| traaash
(Based on the Alpha Zine Edition, 3rd Printing rules & errata (0E). Note that these house rules are compatible with pre-1E playtesting and my| traaash
Mothership has an “Android” character class, which comes with a few stats and rules & very little detail beyond that. I like this a lot — it opens| traaash
The original Mothership character sheet is among the best pieces of layout design I’ve seen in RPGs, combining an excellent character-creation| traaash
You know the scene: the heroes are trying to accomplish something…and they need more time that they just don’t have. One hacker watches the guards’| traaash
Instead of rolling initiative to start combat, tracking order, etc., I’ve started using a simple “action” system: whenever the situation gets| traaash
Here’s something to try in your Mothership campaign: invert Stress and call it Calm. In vanilla Mothership, Stress starts at 0 and goes up| traaash