This post contains the first level map key for the cemetery plot and adventure introduction in Part 1 and Part 2. Ground Level A. Gate The fence around the family plot is made of wrought iron, eight feet tall, with ornate spikes across the top. The iron arch over the gate rises to twelve feet […]| RPG Wandering
This five room dungeon showcases a “before” and “after” version of an adult dragon’s lair, and it seems appropriate for this month’s RPG Blog Carnival, “After the Dragon,” hosted by Sea of Stars. I like the layout of the map, but I’m not sure I like how I detailed it. I’m used to old-school maps […]| RPG Wandering
The first time I learned about a nothic was when a friend was DMing Lost Mine of Phandelver. It was a very creepy encounter, as the DM played up the eeriness of the creature by having the nothic whisper unintelligibly in our minds as we entered the area around its lair. After reading the description […]| RPG Wandering
“It’s not easy being green” Even though this was my first time hosting an RPG Blog Carnival, it is actually pretty easy, and the folks of the community did not disappoint! I did not have a lot of time to write this month, but I did get two posts done: a little bit of magical […]| RPG Wandering
One of the players was not able to make it to the first session of my Rusheniya campaign, and I didn’t want to run the first adventure without everyone there, so I decided to run a set of prologue scenes, one for each PC there, and a final one with all the PCs. Each individual […]| RPG Wandering
We played a session zero for the Rusheniya campaign this weekend, and it was great fun. The players had enjoyed the work and detail I put into the setting so far, and did not disappoint with their connections to the city! We started the session with player introductions and a discussion of Lines and Veils, […]| RPG Wandering
My backyard is blooming, so I thought a list of mundane and magical plants might be interesting. It also works as part of this month’s RPG Blog Carnival theme: It’s Not Easy Being Green…| RPG Wandering
musings and ideas for (mostly) D&D and Ars Magica| RPG Wandering
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It is thought that the D’Vieille family died out at least two generations ago, yet the family plot in the cemetery never appears overgrown. The willow tree in the southeast corner shades a go…| RPG Wandering
I got behind on my DunJune maps, and have a few ideas I am still working on. Here’s a nice family plot that could exist by itself on a manor or as part of a larger graveyard. A squat mausoleu…| RPG Wandering
The April A to Z Challenge was a fun one; it held my interest, and put some constraints on what I was writing. I found it harder to write during May. The lack of constraints and the end of the scho…| RPG Wandering