| sam.bigos
When developing Mario Kart World I think Nintendo had a problem. Mario Kart 8 had existed for ten years and had pretty much perfected the core formula of Mar...| samuelbigos.github.io
For posterity I thought it would be nice to record a snapshot of my notes and thoughts at Blue Prince day 35. For some less spoilery thoughts on the game you can read my previous post.| sam.bigos
Blue Prince is a deeply entangled, addictive, mastercrafted, and compelling work of art. At about 30 days in (which is also roughly 30 hours) I feel I’ve got...| samuelbigos.github.io
IntroductionThis will be a documented playthrough of The Innsmouth Conspiracy with Michael McGlen and Father Mateo. I’ve been wanting to do something like th...| sam.bigos
These two objects are the same .STL and use the same slicer settings, yet one has a properly leveled build plate. It’s likely you’re losing the bottom millimeter of every print you make. In this post I’ll discuss why that can matter and how you can resolve it by properly leveling your build plate.| sam.bigos
| sam.bigos
This is a quick post to show how I created the terrain and lighting in my Ludum Dare 48 compo entry, Todd the Caver.| sam.bigos
Some brief thoughts about any momorable or significant games I played in 2020. Generally ordered chronologically, starting at the beginning of the year. Deat...| sam.bigos
Hello. This is the first of a series of blog posts I plan to write, breaking apart the algorithms and implementation of a custom 2D global illumination (or p...| sam.bigos