This is the blog and personal web page of Andre Weissflog (Floh, floooh, flohofwoe) mostly about programming stuff.| floooh.github.io
Update: merge happened on 23-Aug-2025.| floooh.github.io
Update: merge happened on 24-May-2025| floooh.github.io
Update: merged happened on 08-Mar-2025| floooh.github.io
In a couple of days I will merge the next breaking sokol_gfx.h update (aka the“Bindings Cleanup”). The update also affects sokol-shdc, so if you’re usingsoko...| floooh.github.io
Some quick Zig feedback in the context of a new 8-bit emulator project I starteda little while ago:| floooh.github.io
Aka: “the storage buffer update”| floooh.github.io
In a couple of days I will merge the first big API update of 2024 for sokol_gfx.h (with somerelated changes in sokol_app.h, sokol_glue.h and sokol_gfx_imgui.h).| floooh.github.io
I did a neat little thing during my year-end vacation: A VSCode extension for retro-assembly coding with the assemblerand home computer emulator integrated r...| floooh.github.io
TL;DR: glueing together VSCode, Cmake and the Emscripten SDK to enable an IDE-like workflow (including debugging).| floooh.github.io
In a couple of days I will merge the new WebGPU backend in sokol_gfx.h, and instead of an oversizedchangelog entry I guess it’s time for a new blog post inst...| floooh.github.io
Table of Content| floooh.github.io
TL;DR: a detailed look at Z80 instruction timings with the help of a Z80 netlist simulation.| floooh.github.io
28-Nov-2018: I’ve added a small update at the end on how to prevent‘handle collisions’ with a per-slot generation counter| floooh.github.io