I recently finished a campaign of Knave Second Edition, and I think there’s stuff to say about it. This isn’t a review per se – neither of Knave 2e nor of the material that saw pl…| Augury Ignored
One session into a campaign of Hero’s Banner, which my gaming pal Hans introduced me to and which I’m knowing GM’ing for a small group. It’s a neat game, hot from the fires …| Augury Ignored
“There are no self-proclaimed villains, only regiments of self-proclaimed saints.” – Glen Cook, The Black Company The Tribunes, the heirs of the False Rohins, are among Adosaye’s most principal antagonist. They are the result of the Council of Five’s sorcerous and depraved experiments in creating lieutenants and soul-vessels, and so they are all marked by […]| Augury Ignored
One of the principles of the FKR (Free Kriegspiel Renaissance/Rediscovery/Revival/Rambunctiousness) is the principle that we should “play worlds, not systems”. It’s a sentiment with some kinship to the OSR idea that the established logic and lore of the setting and simulated world should precede, inform and help consistently adjudicate the game as it is during […]| Augury Ignored
Continued from the previous post about worldbuilding the world of Adosaye. Caradocia, a region in eastern Suru-Terre, will serve as the springboard sandbox for the upcoming game of Reign 2e. It is a fractured land of petty feudal domains, grim wilderness and uncertain future. Some bits won’t really be set in stone before the players […]| Augury Ignored
Gearing up for a game of Reign 2e, and a vision is coalescing. Reign, much like GURPS, benefits from a clear vision of the setting before quantifiable crunch is created. The system allows for a tremendous breadth in terms of tone and aesthetics, and like GURPS, it has a distinct creative and mechanical grammar that […]| Augury Ignored
Not to be confused with the notion that magic systems are, as a concept, dangerous. Personally, I find them quite enjoyable. I’m in the process of falling in love Greg Stolze’s Reign Second Edition (more on that in a later post, I think), but put it bluntly it’s been a long time since reading a […]| Augury Ignored
A while ago I speculated aloud on the idea of a subtle, non-imposing and (hopefully) non-awful framework for setting several game worlds in a shared context – in this case, planets in a shared galaxy or system or whatever. The idea still looms in the back of my mind, and two gamed-in worlds have already […]| Augury Ignored
GURPS and I go way back; it was the second proper RPG I acquired, and I used it extensively to explore ideas the framework of D&D 3.5 couldn’t. And I had a lot of fun with it in my adolescence. Memories of fun and adventure, but also of frustrations. A lot of GURPS’s strengths are […]| Augury Ignored
Darkness, bleakness, even elements of horror, tend to be a big part of my fantasy gaming and the types of fantasy media I enjoy. A lot of my favorites tend to belong to the nebulous ‘dark fantasy’ subgenre – Kentaro Miura’s Berserk, Glen Cook’s classic The Black Company (and his often overlooked but just as […]| Augury Ignored