Xogot is a SwiftUI interface built on top of the Godot engine. To speed up development, we needed a way to build large portions of the user interface without having to compile and deploy the entire project every time. A full build of the app in Godot takes a couple| La Terminal Blog
Starting today, we’re offering 1-year Xogot subscriptions to any currently enrolled student free for personal use.| La Terminal Blog
The results are in! Our very first Xogot Game Jam has wrapped up, and we were blown away by the creativity and experimentation from everyone who participated.| La Terminal Blog
We’re excited to kick off the very first Xogot Game Jam — and the theme is: "You’re holding it wrong" Whether you choose to interpret it literally, metaphorically, or ironically, we can’t wait to see what you come up with. Games can explore orientation, misunderstanding, user error, or| La Terminal Blog
Build a game with Godot — on your iPad! We’re excited to announce our first-ever Xogot Game Jam! Ten days where creators can explore what’s possible with Godot on iPad. Whether you’re a seasoned Godot developer interested in trying a project out on a| La Terminal Blog
When we launched Xogot last month, one of our favorite features was giving you the ability to share your game directly to the web with a single tap. No export targets, no hosting setup, no extra configuration. Your game is instantly playable in any modern browser with an easy to| La Terminal Blog
It’s been just over two weeks since we launched Xogot, bringing the ability to edit and run Godot projects natively on iPad to the Apple App Store. Thousands of developers have downloaded Xogot in that time, and the app has ranked consistently among the top downloads in the App| La Terminal Blog
After an exciting first half of the week at GodotCon Boston, Miguel, James, and I are out at PAX East this weekend showing off Xogot — our native port of the Godot game engine for iPad. Joseph, Miguel and James showing off XogotIf you| La Terminal Blog
We’re thrilled to announce that Xogot, our native port of the Godot game engine for iPad, is now available on the Apple App Store! Xogot brings the full power of Godot 4.4 to a touch-first, iPad-native experience - complete with an integrated code editor, 2D and 3D scene| La Terminal Blog
Our Xogot builds in TestFlight are now based on Godot 4.4.1, bringing several major improvements to the experience of developing your projects on the iPad. Godot 4.4 delivers many great features and improvements, but Xogot developers will find these features particularly impactful: Metal Rendering Backend Historically, Godot| La Terminal Blog
When I first started using Godot as a casual observer, I could tell it was a very powerful system, but I also struggled to get some basic things in place. While certainly following tutorials, reading forums, and participating online would bring clarity, I felt that there were parts of Godot| La Terminal Blog
On Surveys, most Godot users do not target mobile. We think we can change that with Xogot.| La Terminal Blog
Let me start by apologizing for not posting updates more frequently. I am sure a better engineer would have found the time to use an AI bot to write this, but instead, I have decided to expand my list of unmarketable skills and write this update on my own -| La Terminal Blog
One month ago, we began publishing TestFlight previews of Xogot to those who signed up for our private preview. If you’re not already in the preview program, you can sign up to join the Xogot TestFlight here. I had been dragging my feet| La Terminal Blog
We are now ready for folks interested in testing it and finding places where we fall short of the expectations of iPadOS users and aspiring game developers to take it for a spin and help us identify the bumps in the road.| La Terminal Blog
Last fall, I realized you could compile the Godot game engine to run on the iPad. This presented exciting possibilities, combining two of my loves: the Godot open-source project, and the iPad operating system. And while Godot can run on the iPad with minimal effort, it remains essentially a desktop| La Terminal Blog
Before I embarked on pouring my heart and soul into making a native iPadOS user experience of Godot, I needed to make sure that I would end up with a viable version of Godot. Building Godot to run on iPad is straightforward. The command line to do this is quite| La Terminal Blog