When it comes to scalable backend architecture, the load balancer has long reigned supreme. The best practices always say your backend services should be stateless so that you can scale up multiple replicas and stick them behind a load balancer, achieving horizontal scalability and high availability. For 99% of the| Hathora
We’ve been cooking at Hathora and not just from the NYC heat. This month, we launched node-level metrics, improved our UBA and backend integration docs, and refreshed the cloud configuration modal in the console. Let’s dive in 💃 🚀 Introducing Node metrics You can now view individual nodes within a| Hathora
This article breaks down what Horde does, why self‑hosting is hard, and how RUNREAL × Hathora gets you a managed Horde deployment without the pain.| Hathora
When Splitgate took off in 2021, it became an instant classic with a massive fan base, the studio behind the magic, 1047 Games, knew their sequel needed more than hype and great game play, it needed infrastructure that would bring them to the next level. With every asset redone, every| Hathora
May the 4th (and your infra) be with you! This month, we’re celebrating a major game launch on Hathora, added a new lever to fine-tune your autoscaling strategy, and made static process allocation generally available 🛠️📈🚀 🎮 Splitgate 2 is live (in beta) The long-awaited| Hathora
Summer’s almost here, and just like your game servers, we’re heating things up early 🔥 This month, we rolled out faster cold starts, support for external container registries, and a new way to keep containers warm and ready. No sunscreen required. 🚀 Faster node scale ups| Hathora
For many people, data center compute is synonymous with cloud hyperscalers like AWS, GCP, and Azure. This has replaced the legacy on-prem model, which involved buying and racking your own hardware. But what many don’t realize is that there’s something in between, called bare metal. As the name| Hathora
With Q1 in the rearview mirror, we're springing into the new season with fresh product launches. This month, we’re kicking off Early Access to GPUs on Hathora and our new Unreal Builds product. Spring is all about new beginnings, new baby animals, and new products 🌱🐣 🐣 GPUs are hatching on| Hathora
The gaming industry has faced a tough year, and the road ahead remains uncertain. At DICE this year, the sentiment shifted from "survive to ‘25" to simply "survive ‘25." Many industry executives are hyper-focused on reducing costs—downsizing teams, cutting expansion plans, and| Hathora
Omeda Studios’ Predecessor is a competitive MOBA game that combines traditional MOBA mechanics with stunning, third-person action gameplay. Predecessor was created by Omeda’s founders Robbie Singh, Andrea Garella, and Steven Meilleur, who were all fans of Paragon, Epic’s MOBA game that shutdown in 2018 and| Hathora
We’re halfway through Q1, and GDC is just around the corner! We’re hosting a couple of events at the HUB this year, so keep reading to learn more. This month, we improved our docs, released a date filter to enhance search on our UI, and much more. Let’| Hathora
At Hathora, our mission is to provide premium server infrastructure for the future of multiplayer gaming. For GDC this year, we’re bringing that same premium experience to how backend engineers and gaming executives connect in San Francisco. With the Hathora Hub, we wanted to bring together some of| Hathora
January was just the beginning of an exciting year ahead! This month, we rolled out the new pricing tiers and scoped permissions. Let’s dive in! 🤿 ⚡ New Pricing Tiers Starting today, our new pricing tiers are fully rolled out for all accounts! Customers previously on the Starter tier will automatically| Hathora
Learn how Geode helped 1047 Games build a custom CMS & choose Hathora for scalable servers, balancing ROI & core strengths to prep for Splitgate 2's success.| Hathora
An intro into loading persistent game state with ephemeral game servers. Learn about the different options and how to integrate them with Hathora.| Hathora
The US Open is in full swing but we’re been hitting our own Grand Slams. We shipped fewer user-facing changes this month but that was intentional. August was a momentous month for Hathora as we supported 3 major launches on our platform. Let’s play 🎾 Hard launching 🚀 Our customers| Hathora
How Hathora decided to adopt, evaluate, and successfully incorporate bare metal servers into our product.| Hathora
Launch day for a hit online multiplayer game doesn’t have an equivalent in any other industry. The genre's social nature increases the potential to go viral, so gamers around the world will all want to play at the same time. This puts significant strain on backend infrastructure, which studios| Hathora