I haven’t been blogging for the last decade, but now seems like a good time to give it another go. I’ve moved the blog to my own server in the process; no real reason, I just felt like having a bit more control over the layout and presentation. You can find the blog at the […]| Game Design is about Structure
Fables of Camelot is a roleplaying game I wrote with Sami Koponen this last summer; Sami had been thinking of the problem of introducing roleplaying to new people in a convention environment, so when he came to visit me for a week we put our heads together and cooked up a game to fulfill his […]| Game Design is about Structure
I haven’t been much of a video game player since my teenage years, all things considered; my partaking of the form has been occasional and not nearly as comprehensive as the way I keep up with roleplaying games, literature, comics or even boardgaming or cinema. The last time I played a PC game made this […]| Game Design is about Structure
As discussed earlier, I started a Gloranthan Solar System campaign recently, which obviously means that I needed to put together at least a preliminary crunch landscape for the thing. This is actually massively indimidating job – Glorantha is a deep setting, and better minds have spent a lot of time figuring out how to represent […]| Game Design is about Structure
We played a second session of the new Gloranthan Solar System campaign last Saturday with Sipi, Tero and Esa. The place was “Living Room” in Iisalmi once more; a nice restaurant, although I’m detecting a hint of newness there – time will tell how their atmosphere starts developing as the mainstream crowd finds the place. […]| Game Design is about Structure
Last weekend we started a new roleplaying game campaign with some friends from Iisalmi (a nearby town from where I live, that). The idea for me was pretty much to get out of the house and play something with low stakes and no immediate game design concerns; bonus points if the game would endure a […]| Game Design is about Structure
I suppose I should start doing some blogging again, this last half a year apparently became a sort of unscheduled break. I had plenty of other things on my mind, didn’t feel like writing. In case you’re interested, here’s some of what I did for my summer vacation: Over the summer I finalized the Tuovinen […]| Game Design is about Structure
Once more with feeling, a browser game review! My brother Jari recommended Manufactoria to me, and after completing the game I have to say that this one certainly deserves some recognition. I also have a bonus feature inside. A programming game I like the idea of programming game – I like programming and I like […]| Game Design is about Structure
As I just wrote at the Forge, I’ve decided to take a booth at Spiel Essen for Arkenstone and other interested indie rpg designers. The booth reservation deadline is next week, and I’ll likely go for the smallest booth size to keep the expenses down. Forge games (of which I’ll have a good selection available, […]| Game Design is about Structure
People have been asking about this, so I might as well inform everybody at once.| Game Design is about Structure