As the host of a local RPG Night, I get to see RPGs through the eyes of players experiencing the hobby for the first time. Some players ask for guidance or context concerning this brave new world. "What should I know? What should I do?" Here is the singular advice I have to give.| Musings from Fanterland
Instead of continuing my theoretical rant on distributed campaigns, I want to just show you my current game as an example. If you're new to this blog series; a distributed campaign style lets a large group of players adventure across multiple GMs without any coordination between GMs needed.| Musings from Fanterland
Last week I ran the Wildsea. Next week I'll run Mythic Bastionland. The week after I'll run The Electrum Archive. A week ago I hadn't read any of the games' books, and some weeks I only have an hour's worth of reading time. Here's how to get a game to the table quickly, with a twist at the end.| Musings from Fanterland
Illustration by Emiel Boven under CC BY 4.0| Musings from Fanterland
I played Incarnis as a 2-player game. Turns out, that's a very quick way for myth creation, also known as mythopoeia.| Musings from Fanterland
Today we are cooking something quite delicious; a scrumptious indie tabletop RPG to delight your friends. Put on your best apron and join me as we sizzle some stats! | Musings from Fanterland
A short one this week. I've had many failed attempts at developing a game until I finally did. So I recently jotted down some habits that got me over the finish line. If they can get my cluttered brain there, they can definitely help you. | Musings from Fanterland
It is easy to want to be things. I want to be good at sports. I want to be a tidy person. It’s a lot harder to actually be something. Because we are what we do. No matter how unfair and outside of our own control, we can’t be the loving father if we don’t spend time with the child. This blogpost is about choosing what not to be so that we can dedicate our time to what you do want to be. It's not the usual RPG stuff, but it is about making time for other things which are more important, ...| Musings from Fanterland
Some players are in it for the game choices, some are in it for the world immersion, and some are in it for the character story. If the last one applies to you. and you've played anything like D&D, you'll be used to being frustrated with sessions that felt like the story went nowhere. Story is not a given if your game's goal is to simulate a battle step-by-step. What if we set up our session in a way that you can't help but have a complete story? Let's do it.| Musings from Fanterland
Collaborative storytelling isn't a core part of every RPG, but every RPG benefits from players who practice it. Here are some principles to ...| sirlywhirly.blogspot.com
Tabletop roleplaying theory, tools and guides to use in your next game.| sirlywhirly.blogspot.com
Since December I've been running Mausritter on Wednesdays at the RPG night in a local restaurant. It's an open table where each session diff...| sirlywhirly.blogspot.com
As a starting RPG player with a diagnosis of severe ADHD, I wanted to give GMing a shot. But once I invited my friends to play, I struggled ...| sirlywhirly.blogspot.com
You might find yourself in the same fortunate situation I found myself in, perhaps without even realizing it, where more players want to exp...| sirlywhirly.blogspot.com
For the last year-and-a-half my campaign style across various games has converged to something I've started to call a 'distributed campaign ...| sirlywhirly.blogspot.com