A list of awesome packages that you most certainly will need when developing your own game engine. Make sure you check them out...| thatonegamedev.com
In this article I will show you how to work with the BGFX graphics library through my BIG2 stack. This is a good intro to graphics programming| thatonegamedev.com
Deleaker is a tool for Windows that helps you fix memory leaks quickly and never worry about hours of hunting memory bugs.| thatonegamedev.com
Dive into the world of C generics, exploring how to write flexible, type-safe code without the pitfalls of traditional macro-based solutions. Learn about modern techniques to achieve generic programming in C.| thatonegamedev.com
In this article I will give you an overview of the Defold game engine and why to choose it over Godot, Unity or Unreal.| That One Game Dev
Curves are useful for game development. In this article, I will explore how to calculate them and also what they are used for.| That One Game Dev
In this article I explore a way to implement a central network server for a MMO game based on seperate game rooms. The post Implementing a network server (Part 1) appeared first on That One Game Dev.| That One Game Dev
In this article, I will mention 3 great websites to learn how to create your shaders in GLSL that you shouldn't miss out on!| That One Game Dev
In this article I discuss the most important differences when choosing betwen OpenGL and Vulkan for your next game.| That One Game Dev
In this article I will give you an overview of the Defold game engine and why to choose it over Godot, Unity or Unreal.| That One Game Dev
📜 Intrinsics are like a recipe for the most optimized code that you can write to achieve certain behavior.| That One Game Dev
In this article I showcase how you can use GDExtension to write some very simple game logic. I set this up using the common CMake tool.| That One Game Dev
Learn how to make a GDExtension code first approach (or a programmer setup) for your next Godot 4 project. 🤖| That One Game Dev
In this article I will show you how to make a linked list using a simple mathematical hack. This will produce a more memory efficient list.| That One Game Dev
In this article I talk about the benefits of learning assembly as a "modern" programmer in the 21st centrury.| That One Game Dev
FlatBuffers is a serialization library developed by Google. In this article I will talk a bit more about them and about binary serialization.| That One Game Dev
In this article, I will introduce the hottest new feature of Rider 2024.1 in my personal opinion regarding Godot game development.| thatonegamedev.com
In this article I will discuss what binary serialization is and the difference between that and a more typical JSON or XML serialization.| thatonegamedev.com
In this one I teach a lot about data serialization using FlatBuffers. Data serialization is an advanced topic that shouldn't be neglected.| thatonegamedev.com
In this article I will give you an insight on how to include compiled GLSL shaders into your project build step using CMake.| thatonegamedev.com
This is my third course on Udemy and it will teach you the Vulkan specification so that you can render graphics on the screen.| thatonegamedev.com
In this article I will explore what is Vulkan and what is the concept behind the specification as well as its advantages.| thatonegamedev.com
In this article you will learn more about what ImGui is and why you should use it in your next project.| thatonegamedev.com
I created my second course. In this one I teach a little bit about graphics programming but mostly focusing on the UI programming with ImGui.| thatonegamedev.com