Alien Soldier is an unfinished game. As the story goes, developer Treasure was way behind schedule, and with the release of the Sega Saturn in Japan at the end of 1994, usually-patient Sega said time was up. Treasure quickly polished up what work had already been done on the game,... Continue reading The post The Incredibly Bizarre Plot of Alien Soldier, Finally Explained appeared first on Mega Drive Shock.| Mega Drive Shock
Former Sega president Shoichiro Irimajiri recently gave a lecture series at the Forum – Management for Tomorrow. The fifth lecture in the series, held on October 20, 2022, focused on Irimajiri’s time at Sega in the 1990s. Irimajiri joined Sega in an executive role in 1993, right at the company’s... Continue reading The post Irimajiri Speaks Out About the Saturn, the 32X, and SOA’s Financial Troubles appeared first on Mega Drive Shock.| Mega Drive Shock
The following is a translation of a news article from the March 27, 1995 issue of the Nikkei Sangyo Shimbun in Japan. This article is part of a series of four articles on Sega's operations in 1995, based on interviews with Sega president Hayao Nakayama and others. Continue reading The post A Cloud Appears Over Sega of America’s Rapid Progress appeared first on Mega Drive Shock.| Mega Drive Shock
I have previously written about the sudden decline of Sega’s 16-bit business in North America and Europe beginning in 1993. Below, I translate an article from the February 29, 1996 edition of the Japanese newspaper Nikkei Sangyo Shimbun that goes into more detail about the 16-bit market crash that occurred... Continue reading The post A Second Atari Shock? The Decline of the 16-Bit Console Era appeared first on Mega Drive Shock.| Mega Drive Shock
The following is a translation of an article in Sega’s staff newsletter, published in March 1997, about Michael Jackson’s visit to Sega’s headquarters in Tokyo as well as Tokyo Joypolis in December 1996. Michael Jackson’s Sega Tour ’96 On December 18 and 19, during the busy end-of-year period, the world-famous... Continue reading The post Michael Jackson Visits Sega in Japan, December 1996 appeared first on Mega Drive Shock.| Mega Drive Shock
Here is a translation of an interview with Yuji Naka, Yu Suzuki, and Kan Naito originally printed in the January 1993 issue of Beep! Mega Drive. Continue reading The post The People Making Sega’s Future appeared first on Mega Drive Shock.| Mega Drive Shock
I’ve recently gained access to some interesting data: a breakdown of Sega Enterprise’s revenues from 1991 to 1998 in six-month intervals. Perhaps most interesting is that the data also includes export revenues. Continue reading The post Sega’s Financial Troubles: An Analysis of Export Revenue 1991-1998 appeared first on Mega Drive Shock.| Mega Drive Shock
The following is a translation of a round table discussion between some of Sega's greatest developers of the early 1990s: Yu Suzuki, Yoichi Miyaji, Hiroyuki Takahashi, Masato Maegawa, and Koichi Nagata. This was published in the Oct. 8, 1993 issue of Famitsu and was the last in a seven-week series of features on Sega games. Continue reading The post Seven Blazing Weeks of Sega appeared first on Mega Drive Shock.| Mega Drive Shock
The following is a translation of a short article in Sega’s staff newsletter, published in February 1993, about Michael Jackson’s visit to Sega’s headquarters in Tokyo in December 1992. The article featured several photos that have never before been seen publicly of Michael meeting with Sega’s leadership. Enjoy! Michael Jackson,... Continue reading| Mega Drive Shock
Sega and Microsoft had a close working relationship in the 1990s. Many people are familiar with the custom version of Windows CE that Microsoft developed for the Dreamcast, or the games that SegaSoft developed for Windows 95 PCs. What is less commonly known, however, is that Sega and Microsoft apparently... Continue reading| Mega Drive Shock